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Halo: Combat Evolved Shader Hacks
This is a project I have been working on for a few months now. The goal of this project is to either repair or improve shader rendering in the Halo Universal Binary. Many things have been broken since the original 1.5.2 version. When Halo was upgraded to the universal binary many aspects of shader, cubemap, and bumpmap rendering were broken. I will be updating this page regularly with the progress I have made with this. Currently the list might be small because I have to explore the extent of what can be done with the shaders.

Progress
[Completed] shader rendering errors with shadows
[Completed] realistic water rendering
[Completed] active camo shader rendering
[Completed] bump-map rendering without dynamic lighting
[Completed] cube-map rendering on all surfaces
[Incomplete] Fog rendering with distance
[Incomplete] shader rendering errors on water surfaces

Email: sam@samsoftware.info | Twitter: Dirk_Gently